Sunday, 9 October 2011

Choosing a platform

In terms of gameplay I drew my inspiration from the old Spyro games, Shadow of the colossus and the Golden Sun games.

With a degree of freedom of exploration, plot based things stopping progression to a certain area and so forth.
To really get the most out of the areas and also puzzle solving it will involve a degree of ingenuity or just good observation.


My choice was narrowed down very quickly to having my game on the home consoles as I felt that vastness of the world would be shown off very well on a small screen like portable consoles, also graphically home consoles I think would produce a better quality of the fire; considering that fire will be a heavy focus in my concept.

I did breifly consider the game possibly being the the 3DS, however I felt it may make the game a bit too gimmicky.

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