Saturday, 8 October 2011
Initial Character design
I had the main character's design pretty much set in my mind from the moment I settled for my concept.
I wanted them to be agile, not made for combat. So favouring exploration is necessary for the player as that's all the character cn really do from the start.
I want my whole game idea to be very stylised, as my two focuses are fire and night I wanted these two features to really stick out; which felt would come across better if I gave it a distinct style.
I've kept facial features to a minimum, which will be applied to other characters that will be drawn up. The main character will not be able to talk, which is why I have removed almost all details to a face; save for his eyes. If anything his emotion will be portrayed purely through body language and his eyes; looking at most games with main characters who do not talk eg. Legend of Zelda, Golden Sun.
The audience, although unable to tell exactly what the charcter is trying to say, unless repeated through other characters, still seem to form a bond with the character. Also with the lack of speech it seems to draw the player towards the character, they are somehow very likeable characters.
However with mine, I want the audience to have, initially a bad impression of the character. Which as the game progresses the player can see his development, along with him.
Freedom: the name of the character, the spirits names are what they embody. So in this case he is the embodiment of freedom, when the world was created he was the last to be born. He was born in the phoenixs last rebirth.
He is the most fickle spirit and also prides himself in his speed; and has not once been caught by his other bretheren.
Envying the world which they created; that he could not experience the world himself. Having done all this work for other things to take it up an lazily enjoy, and ruin it; and he was stuck in the nest, not allowed to leave.
Curious of the outside he flees the nest.
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