Tuesday, 4 October 2011

Possible research material

Before doing any in depth research I jotted down various games, films, books etc. that involve different degrees of exploration or even different kinds.

I want to show the possibilities that were considered, but for more detailed research I felt as though I should narrow down from what I have already looked at for a more focused genre of game i want to do.

'Nine hours, nine persons, nine doors (999)' - Chunsoft (2009) : Drops you into the plot. Choices you make for your progressions and also what you do towards characters in converstions both directly affect the plot. 9 seemingly unrelated people take part in a game, they must keep to the rules or be killed, however if they dont escape in 9 hours they will drown. The party are trapped on what seems to be a replica of the 'Titanic'. Relies on working with others under life or death situations whether or not they like each other.





Link: http://www.ign.com/

'Amnesia: The dark descent' - Frictional Games (2011) : A survival horror where the main character, Daniel, finds himself in a castle with no memories of anything aside from his name. He spends the game exploring the castle he is in, gradually learning himself what he has to do here; so Daniel knows as much as the player. Uses the players ingenuity through the game, having to find other routes of items throughout the castle to help progression.
http://www.amnesiagame.com/#media








'Golden Sun' series- Camelot (2001) : RPGs are the most typical genre in terms of explortion; Golden sun I feel has a lot of freedom for a game on the game boy. There is the exploration of an entire world, by foot and then in the second installment you had a boat broaden those horizons, the game had linear aspects to show what the player had to do, but a large degree of it was all down to the player actually finding their way, being logical and talking to people and so forth. There was a goal for the characters which actually progressed to the complete opposite in the second game; due to the characters perspective and the difference in the information each are given.


'Persona (series)' - Atlus (1996-present) : All the games are heavy on exploration, however the main reason for picking this was the degree of self-exploration that is present, which is more so in the 4 installment to the series; not so much the character the player controls but actually the friends that are made along the way, you progressively help them. So not just literal exploration but figurative.
Though in a games aspect, this may be a bit too vague to choose a less literal form of exploration.


'Project Zero' (series) -

'Pokemon' - Game Freak

'Fragile Dreams'

'Heavy Rain'

'Heroes of Might and Magic'

'Spyro'


Films : Indiana Jones, National Treasure, Angels and Demons, Number 23, One Piece (Series)

Books: Chronicles of Narnia, Adventure/desicion making books, Jurrasic Park, Game of thrones.

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