Wednesday, 5 October 2011

Fragile Dreams notes

From the information I have so far I'm fairly set with having a theme of solitude for my Zork re-imagining as aside from exploration that was the only other feature I feel as though I can draw from it. Seeing as all games have a degree of exploration.

Fragile dreams in particular is a game where finding compainionship is the entire surrounding theme for it.
It's setting is in a what appears to be a post apocalyptic world - there is no evidence as to why there are no other people about, or even any evidence as to what happened.

The story starts with the main character: Seto burying the old man who looked after him for what seems to be his entire life. What made it even more depressing than it already is, was that Seto never once learned the 'Old man's' name; paired up with that this was the only other living person he had ever met.
Seto finds himself looking around his 'home' looking for anything left by the 'old man'; he finds a letter from him "Head east of here and you will reach a red tower"
His goal to reach this red tower, which is almost always in sight when outside; in hopes of finding other surviors - As I played the game there was that niggling question as to what got rid of all the people?
As the game progresses he meets a few companions along the way, however so far for me all the companions met werent exactly living people. One being a computer, an android of sorts and a ghost.

No comments:

Post a Comment