Upon starting the game it all felt a bit like being dropped into the middle of nowhere; which it literally is.
The Character, AKA: You start in the middle of a field; a white house nearby, boarded up windows and door, with a mailbox outside.
From there it was pretty much whatever you could think to do next. Considering it seemed to be the only point of interest, I directed the character to the mailbox, which frankly resulted with more stress over the game not registering most actions I hoped to take; for example 'look' action wasn't registered, however writing 'examine' instead was fruitful. Throughout my playthrough I found navigation to be very difficult, purely due to losing track of what directions I had chosen and that it only took in certain words to consideration.
When I moved on to examining the door; to be told again that it was boarded up. trying to open, kick and break the door resulted in being told there was no chance; the game does allow a degree of ingenuity, before moving on to something else I tested to what extent the game can consider; within logical reason.
I wrote down 'burn door'
which resulted in 'with what?'
This was a nice suprise but this just brought back the problem of 'What do I actually have on me?' and also the hope that you could actually burn the door. Selected 'matches' to be told I had none.
Assuming that the house was just a landmark to recognise where I am, I moved onto wandering to forests, canyons and so forth; just reaching points that were impassable; (some points of which gave the impression that they were progressable with the right equipment)
The venture in the forest consisted of kicking leaves to find a grate, and finding a jewel encrusted egg- which gave me the assumption it was of great importance; and didn't find out if it was by the end of my playthrough; also that a thief robbed me blind after a great deal of my progression.
Once I discovered that there was a way to progress with the house; which during that portion of my gameplay I finally discovered that it was a fantasy styled; however this is only shown by the elven sword I picked up and the Troll that was encountered under the house.
After finishing/giving up the playthrough and looking over the notes jotted down, I couldnt help but notice how lonely the game felt. I spent about 10 minutes following after the sound of a bird singing when I was exploring the forest; to no avail. Looking around the house, it gave a feeling of abandonment when examining everything. There is no sign of life, but evidence that there was; with nothing showing what happened to them.
Exploring the dugeon under the house gave me a heavy 'Amnesia: the dark descent' vibe, and was all i could picture in my head while playing.
It got to the point where I had found a piece of paper congratulating me on Zork:1, whether this means I 'completed' the 'goal' or sorts is something I dont think the game would point out; which brings the question, what is the end to this game?
Overall was a very interesting experience, parts of it gave me alot of possible ideas I can work with and also what else I can research for my reimagining.
As the game revolves around it I'll keep the heavy exploration as the focus of my concept.
Lonliness, gritty, survival are the major theme's I'm picking up on from my time playing it; which I think I'll look further into games on a similar scale to that.
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