Sunday, 9 October 2011

In game sketch and health bar ideas


Top image: A rough sketch of what I want the general in game scenes to look like. The default camera behind the character; camera can be moved with the right analouge stick.
The character will only take up a small portion of the screen, I want the players to really get a good look at the environments and this should also make the world feel vast and daunting; making the character look insignificant compared to the the world he has to explore.

Lower images: Designs for possible health bars, I want some form of indcation as to the characters current condition on the main screen whenever hostile entities are nearby. I wont want the health bar to be there constantly as I feel as though it would just be unecessary rubbish filling the screen; confontation with enemies will be at a minimum.

Along with that are designs for items that can restore health.
The idea behind these are from Egyptian mythology of the phoenix, that the phoenix embalmed its old self in myrrh and other spices; depositing itself in the egyptian city of Heliopolis.
So I've made myrrh a restorative item for the character.

The character cannot actually die per say, the enemies can devour his flames; myrrh will reignite it.

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